Over a years of experience in the App Store

Preface

Theres currently an interesting discussion about App Store experiences in the cocos 2d forum, so I thought I’d share my experiences too.

Shortly before Christmas 2008 I published AutoWiFi in the App Store. Quick blurb: AutoWiFi is an auto-login tool for WiFi hotspots employing captive portals (WiFi networks which redirect you to a web site where you have to log in to actually use the hotspot) frequently used at cafes, schools, universities, hospitals, etc.

Submitted for review...

I programmed AutoWiFi in my free time because I was annoyed with having to type in my username (25 characters!) and password at the Vienna University of Technology every time I wanted to use the WiFi network. So it’s a utility I created for myself. But once it was done I thought, why not, publish it on the App Store for 1.99 US Dollars and see what happens… My goal was: Sell one copy of AutoWiFi to a complete stranger!


The Beginning

24 hours after I published AutoWiFi I checked in to iTunes Connect to see if I had sold a copy. To my amazement I had sold over 90 copies world wide! In just one day I had made back the money I had spent on joining the development program and reached my goal of selling 1 copy! Read the rest of this entry »

AutoWiFi joins Indierelief.com Effort

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Update 2: a total of 143,872 US Dollars have been donated. A great success!

Update: 119 US Dollars have been donated to Doctors without Borders for their efforts in Haiti! Thank you for purchasing to allow me to donate this amount!

Want to help Haiti by purchasing cool apps for your iPhone? Over 100 developers have joined together and will be donating all sales proceedings of their apps on the 20 January to a Haiti related charity of their choice.

Subzero.eu software has joined the effort: All proceedings of AutoWiFi on the 20th of January will be donated to Doctors without Borders, whose staff is currently on site in Haiti.

Great apps for you, and donations for Haiti. Visit http://www.indierelief.com for a full list of participating apps.

AutoWiFi 1.0.132 Released

Just a quick note. Apple has just approved the update for AutoWiFi to version 1.0.132. Heres the list of changes:

  • Support for networks with percent signs in usernames or passwords (e.g. Queens University)
  • Improved support for networks with challenge data (e.g. neuf.fr)

I wish to thank Mario Pugliese and Phil Baxter for reporting these issues and working with me to test the fixes.

Posted in AutoWiFi. Tags: . No Comments »

Looking for Graphics Artist

We (a team of 3 indie developers) are looking for a graphics artist for an upcoming iPhone game. The game is well in development (most parts are playable already), but we are missing artwork for our game. The game is a strategy-arcade-puzzle mix in a fun cartoon-styled asian middle age ninja setting with a campaign and a multiplayer mode.

Details:

  • Cartoon asian style (thick outlines, few colors, asian ninja theme, draw style as in dexter’s lab or the iPhone game Sooziz, theme style as in Avatar – The Last Airbender).
  • Typical sprite sizes: 40×40 and 80×80 pixels
  • Sprites need to scale down well (the sprites need to look good when zoomed out, will not be zoomed into though)
  • Sprites need to be drawn from the top as well as the front top (as in command and conquer for example)
  • A good example of a similar game (art stylewize) is Fieldrunners for the iPhone

Scope:

  • 4 types of 8 direction enemies drawn from front-top and top.
  • 5 types of enemies which only move from right to left drawn from front-top and top.
  • 2  8 direction cannons
  • a few stationary objects (e.g. an asian castle, castle walls, 2 magic cannons which don’t rotate)
  • around 6 maps, 1024×666 pixels, generally grassland with a river in the middle
  • around 7 pages of a comic which tells the in game story between the levels
  • UI elements (buttons, labels, in game and out of game menus, etc)
  • 3 Banners for promotion purposes

Style:

  • The style we’d prefer would be similar to the style found here: http://www.fullyillustrated.com/portfolio/design/

Here is a current screen shot of the game using dummy graphics. Note that the texture memory is already low so only minimal animation is possible for a few objects.

Screenshot 2009.12.28 18.13.13

We are looking for someone who can work on this project with us. You should be able to work independently and reliably, has a good eye for aesthetics and is able to create a unified style throughout the game. You will also be able to use any art you create in your portfolio.

If you’re interested please contact , include information about yourself, a link to your portfolio, an estimate on time required based on the scope above as well as your salary expectations. Please also state if you own a Mac and iPod Touch or iPhone. If you need more details please contact us too.

AutoWiFi 1.0.127 is out

phonebigAfter being reviewed by Apple for 1 1/2 months AutoWiFi 1.0.127 has been released to the public! Users of OS 3.1 or 2.X can now enjoy AutoWiFi again without Apple’s system not getting in the way.

AutoWiFi Lite, submitted to Apple at the same time as AutoWiFi is still in review, I’m hoping it will be released soon, until then, don’t use AutoWiFi Lite to test if AutoWiFi works.

It was a tough ride, but we’re back in business.

*update*

AutoWiFi Lite 1.0.127 has been released too.

Artefacts in Cocos2d

Working on the current project I came across a problem with cocos2d: for some reason an atlassprite is influenced by what is on the atlas next to it. As such, if you place two atlassprites right next to each other, artefacts can start to appear, lines which arn’t really there:

withart

Read the rest of this entry »

State of AutoWiFi

I’ve been getting emails from customers and have been following postings in forums and on blogs who are writing to me about problems with OS 3.0. So, here are the details for what’s going on with AutoWiFi. Get some coffee, this will be a long read. For those of you who aren’t interested, here is a quick status of AutoWiFi, others, hit “read the rest of this entry”.

Status:

OS 2: AutoWiFi works

OS 3.0 iPod Touch: You need Boingo WiFi (free) installed and AutoWiFi will work

OS 3.0 iPhone: You need Boingo WiFi (free) installed and you need to launch for a second or two before launching AutoWiFi, then AutoWiFi works.

OS 3.1: Once this is released, and once Apple approves the 1.0.127 AutoWiFi update, AutoWiFi works.

Read the rest of this entry »

Creating a blog

I’ve decided to set up a blog to improve communication with customers of subzero.eu products, in particular AutoWiFi. As the App Store makes direct communication with customers difficult I hope this will ease some of the anxiousness of coming AutoWiFi releases.

I also want to use this blog to link useful things I find and use for programing Apps, and document other things to do with the App Store which may aid other developers in similar situations.