Looking for Graphics Artist

We (a team of 3 indie developers) are looking for a graphics artist for an upcoming iPhone game. The game is well in development (most parts are playable already), but we are missing artwork for our game. The game is a strategy-arcade-puzzle mix in a fun cartoon-styled asian middle age ninja setting with a campaign and a multiplayer mode.

Details:

  • Cartoon asian style (thick outlines, few colors, asian ninja theme, draw style as in dexter’s lab or the iPhone game Sooziz, theme style as in Avatar – The Last Airbender).
  • Typical sprite sizes: 40×40 and 80×80 pixels
  • Sprites need to scale down well (the sprites need to look good when zoomed out, will not be zoomed into though)
  • Sprites need to be drawn from the top as well as the front top (as in command and conquer for example)
  • A good example of a similar game (art stylewize) is Fieldrunners for the iPhone

Scope:

  • 4 types of 8 direction enemies drawn from front-top and top.
  • 5 types of enemies which only move from right to left drawn from front-top and top.
  • 2  8 direction cannons
  • a few stationary objects (e.g. an asian castle, castle walls, 2 magic cannons which don’t rotate)
  • around 6 maps, 1024×666 pixels, generally grassland with a river in the middle
  • around 7 pages of a comic which tells the in game story between the levels
  • UI elements (buttons, labels, in game and out of game menus, etc)
  • 3 Banners for promotion purposes

Style:

  • The style we’d prefer would be similar to the style found here: http://www.fullyillustrated.com/portfolio/design/

Here is a current screen shot of the game using dummy graphics. Note that the texture memory is already low so only minimal animation is possible for a few objects.

Screenshot 2009.12.28 18.13.13

We are looking for someone who can work on this project with us. You should be able to work independently and reliably, has a good eye for aesthetics and is able to create a unified style throughout the game. You will also be able to use any art you create in your portfolio.

If you’re interested please contact , include information about yourself, a link to your portfolio, an estimate on time required based on the scope above as well as your salary expectations. Please also state if you own a Mac and iPod Touch or iPhone. If you need more details please contact us too.

Artefacts in Cocos2d

Working on the current project I came across a problem with cocos2d: for some reason an atlassprite is influenced by what is on the atlas next to it. As such, if you place two atlassprites right next to each other, artefacts can start to appear, lines which arn’t really there:

withart

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